
Pick a class
Warrior is the forgiving first pick; Sorcerer controls from range. Monk and Hunter reward a more deliberate build.
Independent Deskrawl guide
A practical Deskrawl: Idle ARPG guide to classes, leveling, loot, minions, towns, online mode, and Mythic Realms—built from the live Steam release, not the demo.
First Day Games · published 17 Sep 2026
Current Steam discussions cluster around class builds, slow leveling, offline versus online characters, boss reins, missing market items, Paragon progression, and post-launch balance.
deskrawl beginner guidePick a mode, protect early gold, set the action bar, and build a repeatable upgrade loop.
Open beginner guide →CLASS PICKdeskrawl best classCompare all four classes with post-1.0.0h balance context and honest build confidence.
Compare classes →LEVELINGdeskrawl progression guideUse three towns, ten regions, loot filters, minions, and stable clear speed as checkpoints.
Plan progression →FIXESdeskrawl online offline marketConnection errors, character modes, market confusion, cloud saves, and patch-sensitive bugs.
Troubleshoot safely →
Warrior is the forgiving first pick; Sorcerer controls from range. Monk and Hunter reward a more deliberate build.

Set the action bar, tune loot handling, and let your captured minion pull the carriage while combat continues.

Stockpile materials, unlock NPCs and services, and improve the systems that remove friction from the next run.

Move from campaign nodes to timed trials and escalating tiers only when survival and clear speed are stable.
Warrior, Sorcerer, Monk, and Hunter each use different attacks, talents, gear priorities, and class-specific runes.
Enemies and bosses can become helpers. They pull the loot carriage and provide passive bonuses or combat abilities.
The build loop combines equipment affixes, legendary effects, rune sets, active abilities, talents, and later Paragon choices.
Resources develop the town and unlock NPCs or services that expand how you store, trade, and improve a hero.
Eligible equipment, materials, and minions can be traded through the Steam Market when playing an eligible online character.
Timed trials and rising difficulty tiers form the official endgame loop, with stronger rewards deeper in the climb.
Deskrawl is a Windows idle action RPG that runs along the bottom of the desktop. You automate combat and loot collection, tune four hero classes, capture enemies as minions, grow towns, and push endgame Mythic Realms.
The launch build has four classes: Warrior, Sorcerer, Monk, and Hunter. Patch 1.0.0h significantly buffed Hunter and adjusted Monk, so old launch-day tier lists need version context.
The game offers Singleplayer and an Online Mode. Online trading requires your own Steam copy as of patch 1.0.0h; Family Sharing, Free Weekend, and PC café licenses can still use Singleplayer.
First Day Games lists three main towns, ten regions, and eighty map nodes. Mythic Realms add timed trials and escalating difficulty after the core progression loop.
Official Steam pages establish features, scale, release information, media, and patch changes. Steam guides and discussions reveal demand and useful build experiments; those details are labelled community-tested and can change with balance patches.